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Regressions #5967

Merged
merged 11 commits into from
May 16, 2019
Merged

Regressions #5967

merged 11 commits into from
May 16, 2019

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Nekotekina
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It seems Windows has minimal stack frame size 0x28.
@isJuhn
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isJuhn commented May 14, 2019

Can confirm Asmjit segfault from PIC is fixed, same result as llvm now. Some games are still broke from PIC on safe asmjit/llvm.

@uaqlover
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PAIN [BCES00548] asmjit/llvm broke from PIC it close the Emulator itself

@hch12907
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@uaqlover You need to upload the logs.

@uaqlover
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@hch12907 sure here the log file
RPCS3 pain.zip

@uaqlover
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PAIN [BCES00548] still intro with last commit

FPS_ 39 53 _ Vulkan _ 0 0 6-9fc1996d-Nekotekina_master _ PAIN  BCES00548  15_05_2019 10_39_58 AM

log file

RPCS3 Regression.log.gz

0.0.6-8096

FPS_ 30 00 _ Vulkan _ 0 0 6-8096 _ PAIN  BCES00548  15_05_2019 10_41_20 AM

FPS_ 30 00 _ Vulkan _ 0 0 6-8096 _ PAIN  BCES00548  15_05_2019 10_41_23 AM

log file

RPCS3 0.0.6-8096.log.gz

@SpeddieSwagetti
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SpeddieSwagetti commented May 15, 2019

Ratchet & Clank: A Crack in Time[BCES00511] boots to black screen on SPU Decoders; LLVM(Recompiler) and crashes on ASMJIT. This only happens when using SPU Block Size = Safe. Mega works just fine
RPCS3.log.gz

Minor fix, since it's mostly impossible to overflow.
Remove one add operation and adjust constants instead.
Handle absolute branch addressing correctly.
@isJuhn
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isJuhn commented May 16, 2019

Ratchet & Clank fixed on asmjit/llvm safe mode with latest commits. Great job!

@uaqlover
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PAIN [BCES00548] fixed with latest commits

FPS_ 30 07 _ Vulkan _ 0 0 6-d6930e85-Nekotekina_master _ PAIN  BCES00548  15_05_2019 5_03_59 PM

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5 participants