-
-
Notifications
You must be signed in to change notification settings - Fork 1.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Regressions #5967
Regressions #5967
Conversation
It seems Windows has minimal stack frame size 0x28.
Can confirm Asmjit segfault from PIC is fixed, same result as llvm now. Some games are still broke from PIC on safe asmjit/llvm. |
PAIN [BCES00548] asmjit/llvm broke from PIC it close the Emulator itself |
@uaqlover You need to upload the logs. |
@hch12907 sure here the log file |
Allows to skip updating $SP in optimizable functions.
Pass only $3
May help to avoid gateway costs in some cases.
PAIN [BCES00548] still intro with last commit log file 0.0.6-8096 log file |
Ratchet & Clank: A Crack in Time[BCES00511] boots to black screen on SPU Decoders; LLVM(Recompiler) and crashes on ASMJIT. This only happens when using SPU Block Size = Safe. Mega works just fine |
Minor fix, since it's mostly impossible to overflow.
STQA, LQA, BRA, BRASL instructions.
Remove one add operation and adjust constants instead.
Handle absolute branch addressing correctly.
Ratchet & Clank fixed on asmjit/llvm safe mode with latest commits. Great job! |
No description provided.